Custom Keyboards Auto Kick
Repeating the kick that rolls keycaps, and why Kick Power still matters more than a faster clicker.
Auto kick is the smallest useful script in Custom Keyboards. It repeats the action the official page leads with: kick your keyboard and roll keycaps. Everything else in the tycoon — placing, stepping, mutations, trading, Boba — starts with that roll. This page isolates the kick toggle so you can run it without turning on a full auto farm. It still requires an executor, still breaks Roblox rules, and still will not publish drop percentages that do not exist.
If you have not kicked by hand, stop and read how to kick first. A script that hammers a kick you do not understand will buy the wrong upgrades and fill slots with junk. Kick Power, train keyboard, and upgrade speed all change how often a roll feels worth watching. The script does not buy those for you unless you also enable auto train, which is a different toggle with a different way to go broke.
What auto kick actually repeats
On a working GUI, auto kick:
- Fires the kick input on an interval.
- Waits through the kick animation so it does not clip the next roll.
- Leaves the rolled keycap for you, or for auto collect, to pick up.
- Does not decide whether the cap belongs on the board. That is place versus sell.
A good interval respects animation length. A bad interval clicks during the windup, wastes Kick Power, and looks like a broken remote to anyone else in the 4-player server. If your character kicks the air, disable the toggle, click once by hand, then turn it back on. If the HUD opened the shop or spin wheel, the script is clicking the wrong button — emergency stop, as described in how to use scripts.
Kick Power still rules the outcome
Faster kicks on a weak keyboard produce more common caps, not more secrets. Buy the next keyboard when Kick Power is the bottleneck, not when your fingers are tired. Train keyboard and upgrade speed help the manual game as much as the scripted one. Use upgrade priority so auto kick is feeding a board that can hold what it rolls.
This wiki will not invent keyboard product names or numeric luck stats. If a script window shows “luck +12%”, ignore the number. Raise Kick Power, add slots, and use rare keycaps logic: keep mutants, sell junk by rarity, trade duplicates on the trading page rules.
Pairing kick with collect and sell
Auto kick without collect leaves a pile of unclaimed rolls. Auto kick with auto sell and no locks deletes the one cap you wanted to trade. Recommended pairings:
- Kick only. You still walk, place, and step. Lowest heat, still a ToS breach.
- Kick + collect. AFK rolls, manual sell. Good while Boba is not live.
- Kick + collect + Boba claim. Event sessions. Turn Boba off when the event ends.
- Full farm. Only after locks exist. See auto farm.
Place winners on the board and step them. The official loop pays when you step keycaps, and they continue earning offline. A script that only kicks and never places is entertainment, not income.
Social and safety notes
Other players can see a perfect kick cadence. Do not auto kick while you are in a trade window. Do not aim kicks so the animation shoves you into someone else’s plot. Stay near your own keyboard. If you use a safe zone, remember that kicks performed there may not roll onto a board you can step — walk back before you AFK.
Never give an executor “account manager” permission, never paste a kick script from a random chat, and never pay Robux to a stranger who promises a “private kick GUI.” The Scripts Hub already lists the feature set. Extra promises are how accounts disappear.
Redeem codes and join group rewards before a long kick session so any extra rolls have slots waiting. Then, if you still want the toggle, run it on a board you already understand. Auto kick is a metronome. Kick Power is the song. Do not confuse the two, and do not expect the metronome to invent drop rates the developers never posted.
Frequently Asked Questions
Codes, Kick Power, trading, and Boba answers in one place.
Is auto kick safer than a full auto farm?
It is quieter, not allowed. You still inject an executor. Fewer toggles means fewer ways to sell a trade piece by accident.
Does auto kick raise Kick Power?
No. Kick Power comes from buying better keyboards and related upgrades. The script only repeats the kick. See how to kick.
Why are my rolls not appearing?
The interval is clipping the animation, a menu stole focus, or slots are full. Stop the toggle using how to use scripts and kick once by hand.
Should I auto sell while auto kicking?
Only with locks on mutated and high-demand caps. Otherwise use sell-by-rarity manually after you check keycap value.
Can I auto kick during Boba?
Yes, but add a collect or Boba-claim toggle so event drops are not left on the floor. Read Boba event for the limited window.